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Tesla Paint Shop Wraps: Design, Upload & Troubleshoot

A digital wrap changes the car visualization on your Tesla screen. Start with the template for your exact model and trim, preview your artwork, then transfer the exported PNG to your vehicle. It does not change the physical paint.

1. Design on the correct vehicle template

Choose your model, model year and trim in the editor. A Model Y template is not interchangeable with every other Model Y variant. Place images, text or colors on the template, and inspect the hood, doors and rear in the 3D preview where available.

You can also start with a community design made for your vehicle. Export the finished PNG rather than a screenshot of the 3D car: the flat template is the file Paint Shop needs.

2. Upload through the Tesla App

Save the exported PNG where your phone can find it, such as Files or Downloads. Tesla documents mobile upload in app version 4.59.0 or later: open Creations → Wrap → Upload and select the file. You transfer it yourself; this website does not upload directly to your car.

After transfer, select the wrap in the vehicle under Toybox → Paint Shop → Wraps. If the upload option is missing, check your app and vehicle software and use USB when supported. Availability can depend on the vehicle and software rollout.

3. Transfer with a USB drive

Use a drive formatted as exFAT, FAT32 / MS-DOS FAT, ext3 or ext4; Tesla does not support NTFS for this workflow. Create a folder named Wraps at the root of the drive and put the PNG directly inside it. The drive must not contain map or firmware updates.

Connect the drive to a data-capable USB port in your vehicle, then open Toybox → Paint Shop → Wraps. Tesla supports up to 10 files from USB and up to 10 from the mobile app.

4. Fix a PNG that is too large or will not upload

Tesla accepts PNG files from 512×512 to 1024×1024 pixels, no larger than 1 MB. Use the native template size when possible. Keep the filename within 30 characters, using letters, numbers, underscores, dashes or spaces.

If your file is too large, re-export from the editor and check the resulting file size. For an externally edited file, use PNG compression or reduce the color palette while retaining transparency. If needed, resize a square template to 512×512, export as PNG again and inspect the result. Renaming a JPEG to .png does not convert it.

5. Check the front, rear and text direction

The flat template is a UV map, not a top-down photograph. Body panels can be rotated or mirrored on that map. Do not flip the entire PNG to fix one door: that can reverse other panels.

In the editor, inspect both sides, the hood and the rear separately. Place a temporary word or arrow on an uncertain panel, check its direction in 3D, then remove the marker before export. When a 3D preview is unavailable, compare the official template and verify the result in the vehicle. If panels are consistently misplaced, recheck the model and trim before moving the artwork.

6. If the wrap still does not appear

Check the actual file type, dimensions, size, filename and file count first. For USB, check the root-level Wraps folder, filesystem and data connection. For mobile, confirm the selected file is the exported PNG rather than a cloud placeholder or preview image.

A file that uploads but looks stretched usually needs a template or panel-layout correction. A file that is not listed needs the transfer and file checks above. Use the detailed guides below for the next step.

Tesla Wrap Designer is an independent tool and is not affiliated with Tesla, Inc.

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