by David Sakiewicz
Model 3 (2024+)
[RENDER_SPEC v1.1_BODY_WRAP_ONLY]
MODE = TEXT_TO_WRAP
REFERENCE_IMAGE = NONE
CREATIVITY = MINIMUM
TASK = RECONSTRUCT_SPECIFIED_BODY_WRAP_ARTWORK
OUTPUT = ARTWORK_TEXTURE_FOR_EXISTING_PAINTED_BODY_UV_ONLY
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ABSOLUTE SYSTEM CONTEXT
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The application already contains a complete Tesla Model 3 2024+ 3D vehicle.
The existing 3D vehicle ALREADY contains all physical vehicle features including:
- headlights
- taillights
- turn signals
- Tesla badges/emblems
- Tesla lettering
- windows
- windshield
- glass roof
- mirrors and mirror hardware
- cameras
- sensors
- door handles
- wheels
- tires
- brake components
- trim
- panel gaps
- body seams
- vents
- license plate hardware
- lighting elements
- reflective elements
NONE of these features should be generated, illustrated, simulated, duplicated, painted, outlined, recreated, or embedded into the wrap artwork.
THIS OUTPUT IS ONLY A VINYL GRAPHIC LAYER FOR PAINTED BODY SURFACES.
The underlying 3D model supplies all vehicle hardware and factory details.
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BODY-ONLY MASK INVARIANT
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Treat the application's existing painted-body UV mask as authoritative.
Generate artwork ONLY inside texels belonging to wrappable painted body panels.
Conceptually:
FINAL 3D VEHICLE =
EXISTING VEHICLE HARDWARE
+
EXISTING FACTORY LIGHTS
+
EXISTING GLASS
+
EXISTING BADGES
+
EXISTING TRIM
+
GENERATED BODY WRAP ARTWORK
The generated texture contributes ONLY the final item:
GENERATED BODY WRAP ARTWORK.
DO NOT include any representation of the other items in the texture.
If an object already exists physically on the vehicle, DO NOT DRAW IT.
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FACTORY-FEATURE EXCLUSION RULE
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ABSOLUTELY DO NOT GENERATE:
HEADLIGHTS
TAIL LIGHTS
LIGHT BARS
TURN SIGNALS
REFLECTORS
TESLA "T" EMBLEMS
TESLA WORDMARK
TESLA LETTERING
MODEL BADGES
FACTORY LOGOS
WINDOWS
WINDSHIELD
GLASS ROOF
DOOR HANDLES
CAMERAS
SENSORS
WHEELS
TIRES
BRAKES
MIRROR GLASS
LICENSE PLATES
PANEL SEAMS
FAKE PANEL GAPS
FAKE BODY LINES
Do not draw them even as:
- black silhouettes
- outlines
- shadows
- negative-space representations
- glowing shapes
- decorative interpretations
- texture elements
Do not attempt to "preserve" them by redrawing them.
Simply allow the underlying 3D vehicle to provide them.
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HARD GEOMETRY INVARIANT
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Use the application's internally selected Tesla Model 3 2024+ painted-body UV/template geometry EXACTLY AS PROVIDED.
The native UV geometry is immutable.
DO NOT:
- generate a different UV template
- redraw the vehicle template
- change panel proportions
- move UV islands
- rotate UV islands
- resize UV islands
- create panel outlines
- illustrate panel boundaries
- create a concept sheet
- create a 3D car render
- place an image of a car inside the texture
- invent vehicle components
- invent body panels
- render vehicle hardware
- treat this description as a request to draw a Tesla
Generate GRAPHIC ART ONLY.
Map that graphic art onto the already-existing painted-body UV.
Think of this operation as:
NATIVE PAINTED-BODY UV
+
SPECIFIED GRAPHIC LAYERS
=
FINAL VINYL WRAP TEXTURE
Nothing else.
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DESIGN IDENTITY
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Create a very dark Japanese industrial / gothic / tactical-anime full-body wrap graphic.
Overall visual identity:
BLACK-ON-BLACK
GOTH
TACTICAL
JAPANESE STREETWEAR
DARK ANIME
INDUSTRIAL HAZARD GRAPHICS
METAL / HARDCORE TYPOGRAPHY
PREMIUM PROFESSIONAL VINYL WRAP
The finished wrapped body should appear almost black from a distance.
Fine details should emerge only when viewed more closely.
NO neon cyberpunk aesthetic.
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PALETTE
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BASE_BLACK = #090A0B
CHARCOAL = #111214
GRAPHITE = #1A1B1D
DARK_PATTERN = #171719
METALLIC_SILVER = #B7B7B3
DIRTY_WHITE = #D1D0C9
HAZARD_YELLOW = #C99613
DEEP_YELLOW = #8C6909
Approximate visual distribution:
80% black / charcoal
12% dark floral texture
6% silver / dirty white graphics
2% yellow hazard accents
NO bright blue.
NO purple.
NO neon red.
NO colorful anime rendering.
NO rainbow coloring.
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BACKGROUND LAYER
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Cover WRAPPABLE PAINTED BODY SURFACES with a subtle black-on-black Japanese floral / botanical / damask pattern.
Pattern characteristics:
- dark chrysanthemums
- leaves
- ornamental Japanese textile motifs
- extremely low contrast
- graphite over near-black
- elegant rather than busy
- approximately 8-12% lighter than base black
- seamless across neighboring painted body panels
- subordinate to focal artwork
Do not extend this pattern onto glass, lights, badges, cameras, sensors, trim, wheels, or other non-wrap components.
The wrapped painted body must still visually read as BLACK.
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ASSET_A = "HOOD WOMAN"
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TARGET BODY REGION:
PAINTED HOOD SURFACE ONLY.
Create one adult female dark-anime character.
Pose:
- shown mostly from behind
- rear three-quarter pose
- torso twisted slightly toward viewer
- long straight-to-wavy black hair
- head located toward windshield-side region of the painted hood
- lower body extending toward front edge of hood
- vertically composed for hood proportions
Appearance:
- adult woman
- grayscale pale skin
- black lower-face mask
- dark eyes
- black hair
- seductive but threatening
- serious expression
- highly detailed manga/anime illustration
- mature gothic aesthetic
Clothing:
- black tactical-goth harness
- black crop/bust garment
- multiple thin leather straps
- waist straps
- thigh straps / garters
- tactical gloves
- small utility details
- predominantly black
Weapon:
- Japanese katana
- sheath and wrapped handle visible behind shoulder
- angled diagonally upward
Tattoo:
影
Place on exposed upper arm.
Supporting texture:
- black floral motifs
- faint ink splatter
- restrained scratch/grunge details
Character colors:
black
graphite
gray
pale desaturated skin
NO colorful clothing.
NO red hair.
NO fantasy armor.
This woman is the ONLY female character anywhere in the wrap.
IMPORTANT:
Do not draw windshield edges.
Do not draw headlights.
Do not draw hood panel seams.
Do not draw Tesla hardware.
The underlying vehicle provides those.
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ASSET_B = "FRONT MONSTER GRIN"
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TARGET BODY REGION:
PAINTED FRONT BUMPER / PAINTED FRONT FASCIA SURFACE ONLY.
Create a GRAPHIC illustration of an enormous sinister horizontal mouth.
This is decorative vinyl artwork only.
Shape:
wide curved predatory grin designed to flow horizontally across the painted bumper area.
Teeth:
- many repeated triangular shark-like teeth
- dirty white / light gray
- sharp
- irregular but rhythmically spaced
- deep black negative areas between teeth
- upper and lower rows visually interlocking
Mouth interior:
near-black.
The graphic should span much of the usable WRAPPABLE front bumper width.
IMPORTANT:
DO NOT DRAW HEADLIGHTS.
DO NOT DRAW LIGHT HOUSINGS.
DO NOT DRAW DRL SHAPES.
DO NOT DRAW FACTORY FRONT FASCIA DETAILS.
DO NOT DRAW PANEL EDGES.
DO NOT DRAW SENSORS OR CAMERAS.
The monster grin is simply artwork printed over the existing painted bumper surface.
The actual vehicle geometry and lighting remain supplied by the 3D model.
Add restrained small white cross/stitch graphic motifs toward the outer painted bumper regions where appropriate.
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ASSET_C = "TRASH WORDMARK"
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TEXT MUST READ EXACTLY:
TRASH
Do not misspell.
Do not substitute letters.
Do not generate pseudo-text.
Do not mirror the word.
Create a custom hand-drawn:
METAL
HARDCORE
SIGIL-INFLUENCED
wordmark.
Visual characteristics:
- aggressive angular lettering
- highly stylized but readable as TRASH
- sharp blade-like terminals
- thorn-like extensions
- asymmetric hand-drawn construction
- stretched horizontal composition
- distressed edges
- metallic dirty silver appearance
- dark black interior shadows
- thin pale highlights
- scratched-metal texture
NOT:
clean sans-serif
graffiti bubble letters
cyberpunk typography
corporate futuristic typography
Old English
completely illegible black-metal typography
It should resemble a custom underground band logo.
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VEHICLE SIDE COMPOSITION
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Apply the same conceptual composition independently to BOTH painted vehicle sides.
Do NOT simply mirror an entire bitmap.
Text must read correctly on each side.
Normalized longitudinal painted-body coordinates:
FRONT = 0%
REAR = 100%
Approximate visual sequence:
0-25%
dark floral texture and restrained secondary details
27-37%
Japanese typography block
38-72%
large TRASH wordmark
72-96%
hooded tactical grin figure
TRASH is the dominant side graphic.
Place primarily across the painted door/body surfaces.
Approximate scale:
35-45% of usable side length
35-45% of usable painted side-body height
IMPORTANT:
Artwork belongs only to PAINTED BODY SURFACES.
DO NOT DRAW:
windows
window shapes
glass
door handles
mirrors
cameras
trim
panel gaps
wheel arches as artificial outlines
wheels
lights
Tesla badges
Allow existing vehicle geometry to naturally interrupt the wrap wherever necessary.
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JAPANESE TYPOGRAPHY BLOCK
==================================================
Use these strings EXACTLY:
影
トラッシュ
夜 の 混 沌
Primary kanji:
影
Make 影 relatively large near the forward side of the TRASH wordmark.
Place:
トラッシュ
directly beneath or adjacent.
Use:
夜 の 混 沌
as restrained micro-typography above portions of the side composition and in selected painted rear areas.
Do not invent large amounts of fake Japanese text.
Typography color:
pale gray / dirty metallic silver.
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ASSET_D = "HOODED GRIN FIGURE"
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TARGET REGION:
PAINTED REAR-QUARTER BODY SURFACE ON EACH SIDE.
Create one intimidating tactical humanoid illustration.
Body:
- masculine / androgynous broad tactical silhouette
- approximately waist-up
- facing generally toward vehicle center/front
- black tactical clothing
Head:
- oversized black hood
- two pointed horn-like hood projections
- face completely hidden in black shadow
ONLY visible facial feature:
A HUGE WHITE SHARP-TOOTHED GRIN.
NO eyes.
NO visible skin.
Grin:
- unnaturally wide
- many sharp triangular teeth
- pale dirty-white
- sinister
- high contrast
Clothing:
- tactical vest
- harness straps
- chest webbing
- utility pouches
- black gloves
- layered dark fabric
Weapon:
katana positioned behind shoulder.
Visible wrapped sword handle rising behind upper body.
Yellow detailing:
small segmented muted yellow/gold ribbed markings on shoulder area.
Yellow must remain highly restrained.
Figure colors:
BLACK
GRAPHITE
DARK GRAY
Do not make colorful.
Do not make robotic.
Do not make into a traditional samurai helmet.
Do not add eyes.
IMPORTANT:
This figure is GRAPHIC ART printed on the painted body.
Do not draw the taillight beside it.
Do not draw rear glass.
Do not draw wheel geometry.
Do not draw door handles.
Do not draw panel seams.
The existing 3D vehicle supplies all of those.
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SIDE LOWER EDGE DETAILS
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Along selected WRAPPABLE lower rocker / lower-door body areas:
use short industrial warning-bar clusters.
Pattern:
YELLOW / BLACK / YELLOW / BLACK
Approximately 45-degree diagonal segments.
Do NOT create a continuous racing stripe.
Use separated clusters.
Also place occasional small white graphic registration marks resembling:
+
+
+
+
or stitched crosses.
Very restrained.
Do not use these graphics to imitate physical trim, seams, lights, or reflectors.
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REAR BODY WRAP DESIGN
==================================================
Apply graphics ONLY to painted wrappable rear body surfaces.
Rear body artwork should remain significantly simpler than the sides.
Base:
almost-black with faint floral texture.
Use restrained:
夜 の 混 沌
as subtle dirty-gray Japanese typography on an appropriate painted rear-body region.
Outer painted rear bumper regions:
small vertical clusters of yellow/black industrial hazard markings.
Approximately:
4-6 alternating diagonal yellow/black segments per side.
IMPORTANT:
DO NOT DRAW OR RECREATE:
TESLA LETTERING
TESLA EMBLEM
TAIL LIGHTS
TAIL-LIGHT SHAPES
RED LIGHT GRAPHICS
REFLECTORS
LICENSE PLATE
LICENSE PLATE FRAME
REAR CAMERA
SENSORS
TRUNK SEAMS
BUMPER SEAMS
GLASS
FACTORY HARDWARE
These already exist on the underlying 3D vehicle.
Leave the corresponding regions free from focal artwork so existing vehicle features remain visually clear.
No large character on rear.
No dominant TRASH wordmark on rear.
Rear design should remain understated.
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ROOF / UPPER WRAPPABLE BODY
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Apply graphics ONLY to genuinely PAINTED and WRAPPABLE upper body surfaces supplied by the UV.
Do NOT apply graphics to panoramic glass.
Do NOT simulate a glass roof.
Do NOT draw roof edges.
For painted upper-body surfaces:
- near-black base
- faint floral pattern
- restrained Japanese micro-typography
- occasional small hazard detail where compositionally appropriate
If there is a genuinely wrappable painted roof/body panel available:
create one muted-silver biohazard symbol.
Symbol:
traditional three-lobed biohazard icon
Color:
weathered gray / silver
Scale:
medium and restrained.
If the relevant surface is GLASS rather than WRAPPABLE PAINTED BODY:
OMIT THE BIOHAZARD SYMBOL.
BODY MASK ALWAYS OVERRIDES ART DIRECTION.
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MIRRORS / SMALL BODY PANELS
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For actual WRAPPABLE painted mirror housing surfaces only:
near-black base
plus optional tiny yellow/black hazard accent.
DO NOT draw:
mirror glass
mirror silhouette
mirror stalk
camera
turn signal
hardware
Small detached painted-body UV islands:
continue neighboring black floral/background texture.
DO NOT create:
miniature characters
extra TRASH logos
extra symbols
fake lights
fake badges
fake hardware
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GRAPHIC HIERARCHY
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VISUAL PRIORITY:
1 = TRASH side wordmark
2 = hood female character
3 = rear-quarter hooded grin figure
4 = front bumper teeth graphic
5 = large 影 typography
6 = dark floral background pattern
7 = hazard-stripe details
8 = micro typography and cross marks
Factory vehicle features are NOT part of this hierarchy because they are NOT generated by the wrap texture.
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LIGHT / PRINT STYLE
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All generated artwork must look like FLAT HIGH-RESOLUTION PRINT GRAPHICS intended for vinyl.
Not a vehicle photograph.
Not a 3D render.
Not physical objects added to vehicle.
Not reflective chrome hardware.
Not sculpted body modifications.
Not embossed graphics.
Not fake vehicle components.
Metallic silver should be represented only through illustrated gray shading/highlights within the artwork.
Artwork should be crisp enough for large-format vinyl printing.
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NEGATIVE CONSTRAINTS
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ABSOLUTELY NO:
headlights
fake headlights
headlight outlines
DRLs
taillights
fake taillights
red light graphics
light bars
turn signals
reflectors
Tesla T logo
Tesla wordmark
TESLA lettering
model badges
factory badges
manufacturer logos
door handles
fake handles
cameras
sensors
windows
windshield
roof glass
glass reflections
panel seams
fake panel gaps
wheels
tires
brake calipers
license plates
license plate frames
vehicle render
vehicle mockup
vehicle silhouette
UV-template redesign
panel-outline redesign
new UV geometry
Also absolutely no:
neon cyberpunk colors
purple glow
blue glow
red glow
flames
generic skulls
dragons
random anime characters
extra women
extra demons
random logos
sponsor decals
racing numbers
bright backgrounds
white vehicle body
anime scenery
city backgrounds
Japanese temples
mountains
mirrored text
misspelled TRASH
pseudo-English lettering
large fake Japanese paragraphs
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CONSISTENCY RULE
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Before rendering, internally define these FIVE reusable GRAPHIC assets:
A = female hood illustration
B = TRASH wordmark
C = hooded grin figure
D = front teeth graphic
E = floral / hazard supporting texture
Use these consistently.
DO NOT independently redesign the same character for different panels.
Both sides should use the SAME hooded-character design.
Both sides should use the SAME TRASH wordmark design.
Text must remain readable and correctly oriented on both sides.
NONE of the reusable assets may contain:
headlights
taillights
Tesla badges
Tesla logos
glass
door handles
wheels
cameras
sensors
or other vehicle hardware.
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LAYER MODEL
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Interpret the generation task as the following layer stack:
LAYER 0 =
EXISTING 3D TESLA VEHICLE
NOT GENERATED
LAYER 1 =
EXISTING LIGHTS / GLASS / BADGES / HARDWARE
NOT GENERATED
LAYER 2 =
EXISTING PAINTED-BODY UV GEOMETRY
NOT GENERATED
LAYER 3 =
BLACK-ON-BLACK WRAP BACKGROUND
GENERATE
LAYER 4 =
FLORAL / TEXTURE GRAPHICS
GENERATE
LAYER 5 =
CHARACTERS / WORDMARK / TYPOGRAPHY
GENERATE
LAYER 6 =
HAZARD / MICRO GRAPHICS
GENERATE
OUTPUT ONLY LAYERS 3 THROUGH 6.
DO NOT OUTPUT LAYERS 0 THROUGH 2.
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FINAL EXECUTION RULE
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DO NOT "take inspiration from" this specification.
IMPLEMENT THE SPECIFICATION.
Do not redesign the vehicle.
Do not render a vehicle.
Do not recreate existing factory components.
Do not add decorative versions of existing hardware.
Create ONLY the vinyl artwork that sits on top of the existing painted body UV.
When the application's EXISTING 3D Tesla renders the generated wrap, the resulting vehicle should visually read as:
almost-black Japanese gothic tactical body wrap,
masked anime woman on painted hood,
large monster-tooth graphic on painted front bumper,
metallic-silver TRASH wordmark across painted side body,
影 Japanese typography,
grinning horn-hood tactical figure across rear-quarter body panels,
subtle black floral texture,
restrained yellow industrial hazard details.
All headlights, taillights, Tesla logos, glass, hardware, trim, cameras, sensors, wheels, and factory details must come EXCLUSIVELY from the application's existing 3D vehicle.
They must NOT appear anywhere inside the generated wrap texture.
END_RENDER_SPEC